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A recap of...

Sunset Overdrive

On July 13, 2027, megaconglomerate FizzCo hosts a massive pre-release party in Sunset City for its new energy drink, OverCharge Delirium XT (also known as OverCharge), allowing the citizens to be the first to try it. In an attempt to sell OverCharge faster, FizzCo skipped health regulation protocols and rushed through testing, leading to the drink being so toxic that anyone who drinks it transforms into a violent, boil-covered mutant known as an Overcharge Drinker (OD). The mutants infest the city within hours of the pre-release party, which comes to be known as "Horror Night". In order to cover up the deception, FizzCo claims that a viral outbreak has happened and quarantines the whole city, preventing anyone from entering or exiting. The player, a janitor employed by FizzCo, is saved from an attacking OD by Walter, a former FizzCo security guard. Walter admits him into a small group of fellow survivors, which also includes Floyd, a former FizzCo chemist whose concerns about OverCharge's safety went unheeded.

To help Walter build a makeshift helicopter to escape the city and reveal the truth about the outbreak, the player goes out looking for a propeller, and rescues nerdy college student Sam in the process. Once the player and Sam enlist the help of Sam's rich and lazy Oxford West classmates, they 3D print him a propeller. The player joins Walter in the helicopter to escape the city, but at the last second, Walter notices an invisible wall and rescues the player by pushing them out of the helicopter, sacrificing himself in the process.

Floyd tells the player about a friend of Walter's named Bryllcream, who is the scout leader of Troop Bushido and can likely help them figure out another escape plan. The player visits the troop's hideout in a Japanese samurai museum, where their interim scout leader Norton claims he hasn't been able to find Bryllcream. However, the player teams up with an exiled trooper named 4Kim to rescue Bryllcream from the back of a garbage truck (having been trapped inside by Norton for nearly three weeks since Horror Night, Bryllcream had to eat all four of his own limbs to survive). The three of them return to the Japanese museum to confront Norton and, in a last-ditch effort to retain leadership of the troop, he chugs a can of OverCharge that turns him into a dragon. The player then slays Norton to rescue Bryllcream.

Bryllcream refers the player to Ignatius, an engineer and passionate larper who can likely build them a boat to escape. Despite Ignatius and almost everyone in his LARP club "Fargarthia" being under the panic-induced delusion that their medieval role-play is real, Ignatius is able to design them a boat that, by being made of garbage, would trick the wall's sensors into letting them through. The player and Wendy, the only non-delusional member of the LARP club, make it past the invisible wall – however, FizzCo robots enter the city to try to kill all the witnesses inside (including the Oxfords and Troop Bushido), and when Sam calls the player to plea for help, the player feels compelled to go back to the city and rescue his friends.

After being rescued, Sam suggests that they try to infiltrate FizzCo headquarters in search of evidence, an escape route, and/or a rumored superweapon inside the building. He elaborates that the only people who managed to infiltrate the building are Las Catrinas, a band of La Calavera Catrina-themed Mexican American cheerleaders who rigorously defend the children's ward of a local hospital. Though they are standoffish towards the player at first, the player wins them over by organizing a concert for the children headlined by King Buzzo (voiced and mocapped by the real Melvins singer).

The player rallies the four factions to attack FizzCo headquarters, and attempts to destroy FizzCo HQ by riding a giant bottle of OverCharge into it. The player is killed in the blast, and the factions mourn them. However, the player breaks the fourth wall by pausing the credits rolling after this scene to complain about how depressing the ending is, and decides to change it. The player survives and gets respawned, and it is revealed that the superweapon is the FizzCo building itself, which turns into a giant robot and tries to destroy the city (erasing all evidence of the OverCharge outbreak). The player destroys the robot and has milk and crackers with the other survivors (forgoing alcohol because most of Troop Bushido is underage). After the credits, however, computers in the FizzCo headquarters automatically activate a protocol sending FizzCo helicopters full of OverCharge around the world, foreshadowing an international OD outbreak.