A recap of...
Mafia Ii
In 1943, Sicilian immigrant Vito Scaletta is arrested during a robbery and opts to join the United States Army to avoid prison time, being enlisted in the 504th Parachute Infantry Regiment. Vito first experiences the power of the Mafia when an operation in Sicily goes awry, and Don Calò arrives to order the Italian soldiers to stand down.
In February 1945, Vito returns home on leave to Empire Bay and reunites with his childhood friend and accomplice Joe Barbaro, who has joined the Clemente crime family in his absence. Joe supplies Vito with counterfeit discharge papers and introduces him to some of his contacts for work. Learning that his late father left the family in debt to a loan shark, Vito seeks work with his father's former employer, Derek Pappalardo, who has ties with the Mafia. Later, he carries out several jobs alongside Joe and Henry Tomasino, a Clemente made man, securing enough money to pay off his father's debt. However, Vito is arrested again, this time for the theft and sale of ration stamps, and sentenced to ten years in prison. While serving the time, Vito befriends Leo Galante, the consigliere of Don Frank Vinci, but learns from his sister Francesca that their mother died and all the money Vito had obtained was spent on her funeral.
In April 1951, Vito is released early due to his connections to Leo. Reuniting with Joe, the pair work their way up the ranks of the Falcone family, led by Don Carlo Falcone and his underboss Eddie Scarpa. After several jobs, Vito and Joe become made men within Falcone's organization, allowing them to secure a better lifestyle. Learning that the Clementes are conducting drug operations against the traditions of the Commission, Carlo orders the pair to assassinate Don Alberto Clemente. Following the hit, Henry approaches Eddie through Vito in search of new employment and is ordered to kill Leo to prove himself. Although Vito manages to warn Leo in time and help him leave the city, the Falcones nonetheless welcome Henry into the family.
Vito quickly finds his life falling into turmoil after his sister Francesca distances herself from him because of his violent lifestyle, and his house is destroyed in an arson attack by the Irish Mob. To rebuild his fortunes, Vito joins Joe and Henry to profit from the sale of heroin bought from the city's Triads. However, Carlo, who is also conducting drug operations behind the Commission's back, learns about this and demands a cut of their profits. When Vito and Joe go to meet with Henry to discuss the matter, they witness the Triads publicly murdering him and escaping with their money. The pair pursue them, killing a high-ranking Triad lieutenant in the process, but fail to retrieve the money. Indebted to loan shark Bruno Levine, whose money they borrowed for the heroin deal, Vito and Joe take on various jobs to raise money, including the assassination of retired mobster Tommy Angelo. When Vito visits Derek in search of work, he discovers that the latter ordered his father's death, and kills him in revenge. Meanwhile, the Vinci family kidnaps and tortures Joe. Vito manages to save him, but the pair learn that their actions have sparked a war between the Mafia and the Triads.
After paying off the debt to Bruno, revealed to be the same loan shark his father was indebted to, Vito is called by Carlo to the planetarium for a meeting. On the way there, Leo picks him up and chastises him for the problems he caused, before confirming that Henry was a federal informant and that Carlo wants to kill Vito for vouching for him. However, grateful to Vito for previously saving his life, Leo has arranged for him to be spared by both the Commission and the Triads as long as he kills their common enemy: Carlo. At the planetarium, Vito discovers that Carlo offered to make Joe a caporegime if he killed him. However, Joe refuses and helps Vito kill Carlo. Outside, the pair are greeted by Leo, who takes Vito with him to celebrate, while Joe is driven off in a separate car. When Vito asks where Joe is being taken, Leo reveals that he was not part of their deal, leaving Vito to watch helplessly as his friend is taken away to whatever fate awaits him.
Set nearly a decade after the first game, Mafia II takes place between two distinct time periods – 1945 and 1951 – within the fictional U.S. city of Empire Bay; the game's first chapter takes place in the fictional town of San Celeste in Sicily, while the sixth is set within a prison located outside Empire Bay. The city is situated on the United States' eastern coastline and divided by a river, and consists of several districts, including wealthy suburbs, slums and tenement blocks for the city's different immigrant races, including Irish, African-American, Chinese, and Italian, and large-scale industrial complexes, with the city supported by a large port, a railroad station, a major prison outside its city limits, several parks, and a collection of shopping malls and supermarkets.
The game's main story sees the city divided between a number of criminal outfits, including three mafia families — the Falcone family, Vinci family, and Clemente family — a Chinese Triad outfit, the Irish Mob, and several street gangs. The city's design, including the architectural styles, cultures, public transportation and landmarks, are influenced by various real-life American cities, including New York, Chicago, Los Angeles, San Francisco, Boston, and Detroit, from within the two respective time periods used in the game.
Two of the game's DLC packs, The Betrayal of Jimmy and Jimmy's Vendetta, also take place in the early 1950s, but in a different canon from the base game, while the third, Joe's Adventures, is set during the events of the main storyline, bridging the gap between the two time periods.
In February 1945, Vito returns home on leave to Empire Bay and reunites with his childhood friend and accomplice Joe Barbaro, who has joined the Clemente crime family in his absence. Joe supplies Vito with counterfeit discharge papers and introduces him to some of his contacts for work. Learning that his late father left the family in debt to a loan shark, Vito seeks work with his father's former employer, Derek Pappalardo, who has ties with the Mafia. Later, he carries out several jobs alongside Joe and Henry Tomasino, a Clemente made man, securing enough money to pay off his father's debt. However, Vito is arrested again, this time for the theft and sale of ration stamps, and sentenced to ten years in prison. While serving the time, Vito befriends Leo Galante, the consigliere of Don Frank Vinci, but learns from his sister Francesca that their mother died and all the money Vito had obtained was spent on her funeral.
In April 1951, Vito is released early due to his connections to Leo. Reuniting with Joe, the pair work their way up the ranks of the Falcone family, led by Don Carlo Falcone and his underboss Eddie Scarpa. After several jobs, Vito and Joe become made men within Falcone's organization, allowing them to secure a better lifestyle. Learning that the Clementes are conducting drug operations against the traditions of the Commission, Carlo orders the pair to assassinate Don Alberto Clemente. Following the hit, Henry approaches Eddie through Vito in search of new employment and is ordered to kill Leo to prove himself. Although Vito manages to warn Leo in time and help him leave the city, the Falcones nonetheless welcome Henry into the family.
Vito quickly finds his life falling into turmoil after his sister Francesca distances herself from him because of his violent lifestyle, and his house is destroyed in an arson attack by the Irish Mob. To rebuild his fortunes, Vito joins Joe and Henry to profit from the sale of heroin bought from the city's Triads. However, Carlo, who is also conducting drug operations behind the Commission's back, learns about this and demands a cut of their profits. When Vito and Joe go to meet with Henry to discuss the matter, they witness the Triads publicly murdering him and escaping with their money. The pair pursue them, killing a high-ranking Triad lieutenant in the process, but fail to retrieve the money. Indebted to loan shark Bruno Levine, whose money they borrowed for the heroin deal, Vito and Joe take on various jobs to raise money, including the assassination of retired mobster Tommy Angelo. When Vito visits Derek in search of work, he discovers that the latter ordered his father's death, and kills him in revenge. Meanwhile, the Vinci family kidnaps and tortures Joe. Vito manages to save him, but the pair learn that their actions have sparked a war between the Mafia and the Triads.
After paying off the debt to Bruno, revealed to be the same loan shark his father was indebted to, Vito is called by Carlo to the planetarium for a meeting. On the way there, Leo picks him up and chastises him for the problems he caused, before confirming that Henry was a federal informant and that Carlo wants to kill Vito for vouching for him. However, grateful to Vito for previously saving his life, Leo has arranged for him to be spared by both the Commission and the Triads as long as he kills their common enemy: Carlo. At the planetarium, Vito discovers that Carlo offered to make Joe a caporegime if he killed him. However, Joe refuses and helps Vito kill Carlo. Outside, the pair are greeted by Leo, who takes Vito with him to celebrate, while Joe is driven off in a separate car. When Vito asks where Joe is being taken, Leo reveals that he was not part of their deal, leaving Vito to watch helplessly as his friend is taken away to whatever fate awaits him.
Set nearly a decade after the first game, Mafia II takes place between two distinct time periods – 1945 and 1951 – within the fictional U.S. city of Empire Bay; the game's first chapter takes place in the fictional town of San Celeste in Sicily, while the sixth is set within a prison located outside Empire Bay. The city is situated on the United States' eastern coastline and divided by a river, and consists of several districts, including wealthy suburbs, slums and tenement blocks for the city's different immigrant races, including Irish, African-American, Chinese, and Italian, and large-scale industrial complexes, with the city supported by a large port, a railroad station, a major prison outside its city limits, several parks, and a collection of shopping malls and supermarkets.
The game's main story sees the city divided between a number of criminal outfits, including three mafia families — the Falcone family, Vinci family, and Clemente family — a Chinese Triad outfit, the Irish Mob, and several street gangs. The city's design, including the architectural styles, cultures, public transportation and landmarks, are influenced by various real-life American cities, including New York, Chicago, Los Angeles, San Francisco, Boston, and Detroit, from within the two respective time periods used in the game.
Two of the game's DLC packs, The Betrayal of Jimmy and Jimmy's Vendetta, also take place in the early 1950s, but in a different canon from the base game, while the third, Joe's Adventures, is set during the events of the main storyline, bridging the gap between the two time periods.
