A recap of...
Final Fantasy Xv
Final Fantasy XV takes place on the Earth-like world of Eos, which is divided between four nations: Lucis, Accordo, Tenebrae and Niflheim. Lucis, occupying a whole landmass, possesses a magical artifact known as the Crystal, gifted to the reigning Caelum dynasty by the world's deities in antiquity and accessed through the hereditary Ring of the Lucii. Accordo, located in the southern part of Eos, is an island nation formed through a union of free trading cities. The western continent is home to the technologically advanced empire of Niflheim and the nation of Tenebrae, which is ruled by the Oracle—a priestess who can commune with the gods. The Oracle's main task is curing the Starscourge, a plague that absorbs all natural light and turns those infected into nocturnal monsters known as Daemons.: 318–319
Central to the lore of Eos are the Astrals, six divine beings who serve as the guardians of the natural world and are based on summoned monsters from the Final Fantasy series; and the True King, a legendary figure prophesied to appear when the Starscourge threatens to plunge Eos into eternal night. A key part of Eos's backstory is the Great War of Old, a conflict born when the ancient human civilization of Solheim turned on the Astrals, one of whom was Solheim's patron Ifrit. Ifrit's subsequent attempt to destroy humanity defied the Astrals' duty to protect Eos, forcing their leader Bahamut to kill him. This conflict is implied to have caused the spread of the Starscourge across the planet, hastening the fall of Solheim.: 318–319
For centuries, Lucis has been at war with the militaristic Niflheim, who seek to emulate Solheim's glory. To that end Niflheim has subjugated most of Eos, including Accordo and Tenebrae; Tenebrae retains limited political autonomy due to the Oracle's influence. Only Lucis's capital city of Insomnia remains unconquered due to the use of the Crystal's power, which is slowly draining the current king's life force. At the game's beginning an armistice is declared between the two nations due to the king's failing health; as part of the peace agreements, Niflheim will gain control of all Lucian territories outside Insomnia, and a marriage is arranged between the heirs apparent of the royal families of Lucis and Tenebrae.
Noctis and his three friends begin their journey to Altissia, the capital of Accordo, where Noctis's wedding to Lunafreya will take place. Finding the local boat services stopped, they receive news of Niflheim's attack on the city of Insomnia and theft of the Crystal; King Regis has been assassinated, and both Noctis and Lunafreya are declared dead. Meeting up with Cor, Noctis is tasked with retrieving the Royal Arms—the magical weapons of past Lucian kings—to rescue the Crystal and reclaim his throne. While staying in the city of Lestallum with Iris, Noctis is contacted by the Astral Titan; encouraged by Ardyn, Noctis endures Titan's trial and earns his power, learning that Lunafreya is traveling ahead of Noctis to awaken the Astrals from their slumber. The group continues to travel across Lucis, retrieving the Royal Arms and meeting the Astral Ramuh with assistance from Gentiana. He is also confronted by a hostile Ravus, spars with the mercenary Aranea, and receives further aid from Ardyn. The group eventually recover parts to repair Regis's old yacht, using it to travel to Altissia.
The party arrives in Altissia, where Lunafreya has taken sanctuary. Lunafreya awakens the Astral Leviathan so Noctis can obtain her power, only for Leviathan to go on a rampage when Niflheim attacks. Ardyn appears and mortally wounds Lunafreya, disrupting the ritual, but she succeeds in awakening Noctis's powers, allowing him to defeat Leviathan. While unconscious, he is visited in a dream by Lunafreya's spirit, who gives him the Ring of the Lucii. Noctis wakes to find Lunafreya dead, Altissia in chaos and that Ignis was blinded during the battle. The party continues towards Niflheim's capital of Gralea by train. Ignis' blindness and Noctis's mourning of Lunafreya cause friction with Gladiolus until Ignis forces a reconciliation. It is also revealed that the nights are growing longer, causing more Daemons to appear. Ardyn tricks Noctis into pushing Prompto off the train, and holds Prompto and the Crystal captive in Gralea's military fortress Zegnautus Keep, the primary laboratory where Niflheim creates its military infantry, cybernetic robots which use daemonic energy. Noctis discovers that the Crystal's power can destroy Daemons. Noctis continues to Tenebrae, where Aranea is aiding refugees from across Eos. There, Noctis learns that Lunafreya was dying from waking the Astrals, and that Ravus now supports him. On the final journey to Gralea, the train is ambushed by Daemons. After defeating them, Noctis receives the Astral Shiva's blessing from Gentiana, revealed as Shiva's human form.
Arriving to find Gralea overrun by Daemons, Noctis is separated from his friends and forced to use the Ring of the Lucii and survive Zegnautus Keep. After reuniting and rescuing Prompto, the party continues through Zegnautus Keep, defeating Ravus and Emperor Aldercapt, who have been transformed into Daemons. Forcefully leaving his friends behind, Noctis reaches the Crystal, only to be pulled into it. Ardyn appears and reveals himself as Ardyn Lucis Caelum, a healer ostracized with support from the Astrals and the Crystal, after being infected by the Starscourge. He sought revenge on the family bloodline and the Crystal, spreading the Starscourge while waiting for the True King to appear so he could destroy them both. Within the Crystal, Noctis meets Bahamut, and learns that he is the True King of prophecy, who will cleanse the Starscourge and restore light to Eos at the cost of his life. Noctis returns to Eos after ten years, finding the world engulfed in darkness. Reuniting with his friends, Noctis heads for Insomnia, fighting Ifrit—revived and corrupted by the Starscourge—before facing Ardyn. After killing Ardyn in single combat, Noctis ascends the throne and sacrifices himself, using the Crystal and Ring of the Lucii to purge the Starscourge from Eos. In the afterlife, with the help from Lunafreya, Noctis destroys Ardyn's spirit. In mid-credits and post-credits scenes, it is revealed that Noctis opened up to his companions before the final battle, and finds rest with Lunafreya in the afterlife.
Central to the lore of Eos are the Astrals, six divine beings who serve as the guardians of the natural world and are based on summoned monsters from the Final Fantasy series; and the True King, a legendary figure prophesied to appear when the Starscourge threatens to plunge Eos into eternal night. A key part of Eos's backstory is the Great War of Old, a conflict born when the ancient human civilization of Solheim turned on the Astrals, one of whom was Solheim's patron Ifrit. Ifrit's subsequent attempt to destroy humanity defied the Astrals' duty to protect Eos, forcing their leader Bahamut to kill him. This conflict is implied to have caused the spread of the Starscourge across the planet, hastening the fall of Solheim.: 318–319
For centuries, Lucis has been at war with the militaristic Niflheim, who seek to emulate Solheim's glory. To that end Niflheim has subjugated most of Eos, including Accordo and Tenebrae; Tenebrae retains limited political autonomy due to the Oracle's influence. Only Lucis's capital city of Insomnia remains unconquered due to the use of the Crystal's power, which is slowly draining the current king's life force. At the game's beginning an armistice is declared between the two nations due to the king's failing health; as part of the peace agreements, Niflheim will gain control of all Lucian territories outside Insomnia, and a marriage is arranged between the heirs apparent of the royal families of Lucis and Tenebrae.
Noctis and his three friends begin their journey to Altissia, the capital of Accordo, where Noctis's wedding to Lunafreya will take place. Finding the local boat services stopped, they receive news of Niflheim's attack on the city of Insomnia and theft of the Crystal; King Regis has been assassinated, and both Noctis and Lunafreya are declared dead. Meeting up with Cor, Noctis is tasked with retrieving the Royal Arms—the magical weapons of past Lucian kings—to rescue the Crystal and reclaim his throne. While staying in the city of Lestallum with Iris, Noctis is contacted by the Astral Titan; encouraged by Ardyn, Noctis endures Titan's trial and earns his power, learning that Lunafreya is traveling ahead of Noctis to awaken the Astrals from their slumber. The group continues to travel across Lucis, retrieving the Royal Arms and meeting the Astral Ramuh with assistance from Gentiana. He is also confronted by a hostile Ravus, spars with the mercenary Aranea, and receives further aid from Ardyn. The group eventually recover parts to repair Regis's old yacht, using it to travel to Altissia.
The party arrives in Altissia, where Lunafreya has taken sanctuary. Lunafreya awakens the Astral Leviathan so Noctis can obtain her power, only for Leviathan to go on a rampage when Niflheim attacks. Ardyn appears and mortally wounds Lunafreya, disrupting the ritual, but she succeeds in awakening Noctis's powers, allowing him to defeat Leviathan. While unconscious, he is visited in a dream by Lunafreya's spirit, who gives him the Ring of the Lucii. Noctis wakes to find Lunafreya dead, Altissia in chaos and that Ignis was blinded during the battle. The party continues towards Niflheim's capital of Gralea by train. Ignis' blindness and Noctis's mourning of Lunafreya cause friction with Gladiolus until Ignis forces a reconciliation. It is also revealed that the nights are growing longer, causing more Daemons to appear. Ardyn tricks Noctis into pushing Prompto off the train, and holds Prompto and the Crystal captive in Gralea's military fortress Zegnautus Keep, the primary laboratory where Niflheim creates its military infantry, cybernetic robots which use daemonic energy. Noctis discovers that the Crystal's power can destroy Daemons. Noctis continues to Tenebrae, where Aranea is aiding refugees from across Eos. There, Noctis learns that Lunafreya was dying from waking the Astrals, and that Ravus now supports him. On the final journey to Gralea, the train is ambushed by Daemons. After defeating them, Noctis receives the Astral Shiva's blessing from Gentiana, revealed as Shiva's human form.
Arriving to find Gralea overrun by Daemons, Noctis is separated from his friends and forced to use the Ring of the Lucii and survive Zegnautus Keep. After reuniting and rescuing Prompto, the party continues through Zegnautus Keep, defeating Ravus and Emperor Aldercapt, who have been transformed into Daemons. Forcefully leaving his friends behind, Noctis reaches the Crystal, only to be pulled into it. Ardyn appears and reveals himself as Ardyn Lucis Caelum, a healer ostracized with support from the Astrals and the Crystal, after being infected by the Starscourge. He sought revenge on the family bloodline and the Crystal, spreading the Starscourge while waiting for the True King to appear so he could destroy them both. Within the Crystal, Noctis meets Bahamut, and learns that he is the True King of prophecy, who will cleanse the Starscourge and restore light to Eos at the cost of his life. Noctis returns to Eos after ten years, finding the world engulfed in darkness. Reuniting with his friends, Noctis heads for Insomnia, fighting Ifrit—revived and corrupted by the Starscourge—before facing Ardyn. After killing Ardyn in single combat, Noctis ascends the throne and sacrifices himself, using the Crystal and Ring of the Lucii to purge the Starscourge from Eos. In the afterlife, with the help from Lunafreya, Noctis destroys Ardyn's spirit. In mid-credits and post-credits scenes, it is revealed that Noctis opened up to his companions before the final battle, and finds rest with Lunafreya in the afterlife.
