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A recap of...

Baldur'S Gate 3

Baldur's Gate 3 takes place in the fictional world of the Forgotten Realms during the year of 1492 DR, over 120 years after the events of the previous game, Baldur's Gate II: Shadows of Amn, and months after the events of the playable Dungeons & Dragons 5e module, Baldur's Gate: Descent into Avernus. The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate, the largest and most affluent city in the region, as well as its outlying suburb of Rivington. Other places the player visits include the Underdark, the Astral Plane and Avernus.

The protagonist wakes up inside a giant dimension-crossing illithid (mind flayer) flying ship. They are infected with a parasitic tadpole that enthrals and transforms people into illithids; however, the transformation does not happen, and the ship comes under attack from githyanki warriors riding red dragons. The mind flayer crew teleports the ship to the Nine Hells and are attacked by an army of Devils. The protagonist is freed during the fighting and steers the damaged ship to Faerûn, where it crashes. They encounter other survivors of the wreck, all likewise implanted with tadpoles.

The party seeks to remove their parasites through numerous avenues, all of which fail to provide a cure. They are saved from the tadpoles' overwhelming psychic force by a "Dream Visitor" inside Shadowheart's mysterious prism, a device that is sought after by the githyanki. The protagonist then becomes involved in the fate of the Emerald Grove, where local druids and tiefling refugees face off against the goblin horde that worships a cult of the "Absolute". Once the party either sacks or saves the grove, they travel through the mountains or the Underdark to reach Moonrise Towers, a cultist stronghold, in search of a new cure.

The protagonist seeks sanctuary from the curse around Moonrise Towers in a tavern called the Last Light, held by a group of tiefling refugees, Flaming Fist conscripts and Harpers. General Ketheric Thorm, the reigning lord of Moonrise and Chosen of Myrkul, is using a relic named the "Nightsong" as an engine for his immortality. The party scours the depths of Moonrise in pursuit of the Nightsong, revealed to be Dame Aylin, a daughter of Selûne. After either slaying or freeing the Nightsong, the protagonist confronts Ketheric, as well as his cohorts—Orin the Red, the Chosen of Bhaal and Enver Gortash, the Chosen of Bane. Through their Netherstones and a mysterious crown, the triumvirate collectively controls the Absolute, revealed to be an Elder Brain, the ultimate form of the illithid race, and seeks to rule the Sword Coast by manipulating everyone infected with a tadpole. Orin and Gortash depart with the Elder Brain for Baldur's Gate, while the protagonist defeats Ketheric and claims his Netherstone.

The protagonist arrives at Baldur's Gate as Gortash and Orin attempt to pit them against the other, while the companions find closure for their personal quests. It is revealed that the "Dream Visitor" is, in fact, a visage taken by a renegade illithid called the Emperor, who resides within the prism and oversees the imprisonment of a powerful githyanki, Orpheus. Orpheus is the source of psionic resistance the party possesses against the Absolute, and the Emperor has been leveraging this in his favour. The protagonist eventually faces off against Gortash and Orin, assembling the Netherstones to subdue the Elder Brain. The Elder Brain, having anticipated the triumvirate and the protagonist's every move, overpowers the party before the Emperor comes to the rescue.

Realising that the Netherstones require an illithid wielder with Orpheus' powers to be effective, the protagonist either frees Orpheus and allows him to transform, which causes the Emperor to resign to his fate and join the Absolute, or has either the Emperor, a transformed Karlach or the player character consume Orpheus in order to see the mission through. After defeating the Elder Brain, the protagonist can choose to either kill it and every illithid tadpole with it, ending the threat forever, or betray their comrades and rule as the Absolute.